Osmo

Osmo

EdTech
51-200 employees

Overview

Osmo, by BYJU'S, is an award-winning educational games system that transforms the way children learn by blending tactile exploration with innovative technology. It makes screen time active, engaging, and educational. Osmo offers a range of games and kits that cover subjects like coding, math, art, geography, and problem-solving, targeting children aged 3-12. The games are designed to foster creativity, critical thinking, and collaboration skills.

About Us

Founded in 2013 by Pramod Sharma and Jerome Scholler, Osmo aims to inspire future innovators by merging physical and digital play into a unique learning experience. Sharma and Scholler leveraged their expertise in design and technology to develop engaging educational tools. Acquired by BYJU'S, a global edtech leader, in 2019, Osmo has significantly expanded its reach and impact within the education sector. Osmo's products are implemented in both home and classroom settings globally, facilitating learning through interactive play. This acquisition by BYJU'S has enabled Osmo to further its mission of transforming education through innovative and engaging learning experiences. The combination of physical and digital elements fosters creativity, problem-solving skills, and a deeper understanding of core subjects. Osmo's commitment to creating high-quality, educational games has made it a trusted resource for parents and educators worldwide. The company continues to develop new and exciting products that leverage the latest technology to enhance learning outcomes for children of all ages. Through its partnership with BYJU'S, Osmo is poised to continue its growth and impact on the global education landscape, providing children with the tools they need to succeed in the 21st century. The focus remains on creating playful experiences that spark curiosity and foster a lifelong love of learning. Osmo's innovative approach to education has earned numerous awards and accolades, solidifying its position as a leader in the edtech industry.

Vision

To be the leading interactive learning platform that empowers children to explore, create, and discover their full potential.

Mission

To inspire the next generation through hands-on play and learning experiences that foster creativity, problem-solving, and a lifelong love of learning.

Culture

Osmo fosters a collaborative and innovative work environment. The company values creativity, learning, and a passion for making a positive impact on children's education. Osmo emphasizes a culture of experimentation and continuous improvement, encouraging employees to contribute their ideas and expertise to create engaging and effective learning tools.

Headquarters

Vitória, ES

Specialties & Industries

Educational GamesInteractive LearningSTEM EducationCoding EducationEarly Childhood EducationHands-on LearningEdTechAugmented RealityGame-Based LearningBYJU'SEducationGamingSoftware DevelopmentProduct Based CompanyB2C