Experience
Up to 10 yrs
Job Location
Mumbai, India
Vacancy
1
Designation
AI Engineer
Job Type
Not specified
Job Description
- A system where AI agents play through ten thousand conflict scenarios overnight, discover strategies that human planners would never consider, and stress-test every plan against an adversary AI that actively tries to break it
- India enters any conflict having already explored more of the strategic space than any human planning staff ever could
- The war is fought in simulation a thousand times before it is fought once in reality, and the side that has done that preparation wins
- This is not a simulation with better graphics
- It is a tool that out-thinks the adversary
- What Youd BuildYou own the AI agent architecture
- Someone else builds the simulation engine
- You build the intelligence on top
- Agents that reason about complex multi-day, multi-front operations and explore the strategy space at a scale no human planning staff can
- Adversarial agents that find the weaknesses in any plan before the enemy does A learning loop where agents get meaningfully smarter over thousands of self-play iterations
- A reasoning layer that can explain to a military commander why a strategy works and where it breaks, with specific evidenceThe hard problems youd spend your time on:How do you represent the state of a complex, partially observable conflict so an agent can reason about it effectively?How do you combine long-horizon strategic planning with tactical adaptation?How do you build a Red agent that is genuinely dangerous rather than a scripted opponent?How do you make agent reasoning auditable and trustworthy enough that a commander acts on it?Why This Is HardThe action space is enormous
- The environment is partially observable and stochastic
- The adversary adapts
- Planning horizons span days, not moves
- A single decision (when to commit reserves, which front to prioritize) cascades in ways that only become visible much later
- Standard approaches break in ways that are obvious once you understand the problem, but non-obvious if youre pattern-matching from existing work
- No standard playbook exists for this
- Youd be designing the architecture from first principles
- Who This Is ForWe dont care about years of experience or seniority
- We care about how you think
- The bar is: can you design and build an agentic architecture that outcompetes systems built by teams ten times your size at companies with a hundred times your budget? If yes, the rest doesnt matter
- What were looking for:Exceptional first-principles thinking
- You derive architectures from the problem, not from what youve seen others do
- Deep independence
- You take an ambiguous, open-ended problem and come back with a working system
- No hand-holding, no waiting for specs
- Technical brilliance in at least one of: reinforcement learning, LLM agent architectures, multi-agent systems, game AI
- You dont need to be broad
- You need to be devastatingly good at the thing youre good at
- No defence background required
- No specific tool or framework required