Job Description
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Understanding and knowledge in modeling texturing, scripting/tools development, lighting shaders, rendering post processing.
- An experience of 5 years in the similar role
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Effective at communicating with different audiences: artists, engineers managers.
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Expert knowledge of 2D and 3D art packages: Maya/Photoshop needed.
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Advanced knowledge of Unity Game Engine.
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Experience with Asset optimization challenges/techniques.
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Knowledge in creating normal and specular maps, particle systems and shaders.
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Setting up and maintaining the workflow of the art production, deciding which art packages/tools a studio should use, investigating new techniques, and then going ahead with implementing them.
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Familiarity working and developing in a multi-platform, multi-project environment
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Should have a good understanding of the fundamentals of art including visual design, shape language, color theory, and lighting
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Should have good artistic skills and ability to work with technical documentation.
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A Passion for for doing what’s never been done.
No Referrers Available
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