Meta

Meta

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Acquired by Facebook (now Meta) - Oculus originally had several hundred employees before the acquisition. It is now part of Meta Reality Labs which has several thousand employees.

Overview

Oculus Technologies was acquired by Facebook (now Meta) in 2014. Oculus developed virtual reality headsets, including the Oculus Rift and Oculus Quest. Their technology focused on creating immersive VR experiences for gaming, entertainment, and social interaction. While Oculus as a separate entity no longer exists, its technology and team are integral to Meta's VR initiatives.

About Us

Oculus, founded in 2012 by Palmer Luckey, Brendan Iribe, Michael Antonov, Nate Mitchell, and Jack McCauley, began as a Kickstarter project that quickly garnered attention for its novel approach to virtual reality. The company's primary goal was to develop affordable, high-quality VR headsets, which led to the creation of the Oculus Rift. Post-acquisition by Facebook, Oculus continued its work on VR hardware and software as part of Facebook Reality Labs, now known as Meta Reality Labs. The initial Kickstarter success demonstrated significant market interest in accessible VR technology, paving the way for further development and innovation within the field. Oculus's contribution to the VR landscape is undeniable, pushing boundaries and making virtual reality more attainable for consumers. Their focus on both hardware and software development ensured a comprehensive user experience, a strategy that Meta continues to pursue.

Vision

Prior to acquisition: To revolutionize how people interact with computers and the digital world through immersive virtual reality experiences. (Now part of Meta's vision for the metaverse)

Mission

Prior to acquisition: To bring virtual reality to the masses through affordable and high-quality VR technology. (Now part of Meta's broader mission for the metaverse)

Headquarters

New Delhi

Specialties & Industries

Virtual RealityVR HeadsetsVR SoftwareVR GamingImmersive TechnologyComputer GraphicsHuman-Computer InteractionMetaverse DevelopmentSoftware DevelopmentSocial Media & Online CommunitiesGamingEntertainment & MediaProduct Based CompanyPublic Company

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